I created this spreadsheet using Google Sheets and I recorded and edited all of the sound assets myself. There are various processes which must executed when acquiring game audio assets. Firstly, the recording process which involves understanding microphone suitability, placement and recording techniques. Secondly, the production process which includes trimming, editing the audio and employing production techniques. Finally, the management process which is linked with the database/spreadsheet organisation. It is worth noting the importance of maintaining and updating your database or spreadsheet throughout the entire project in order to keep a steady organised workflow from start to finish.
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