Yesterday I attended a game audio conference at The University of Texas at Austin. It was great meeting so many new people in the industry and exploring more of the game audio scene in Texas. I was surprised to see how many professionals lived in this area and I'm very excited to become a part of the community here! Thank you for having me, I enjoyed meeting you all!
Great sound plays an important role in making a game successful. During UT Game Audio Con '23, we will host a series of panels with top game audio professionals discussing a range of topics as well as a networking lunch, hosted by Dolby. This event will give both students and seasoned professionals insight into how to take their work to the next level.
Hanging out with some of the speakers at Hole in the Wall!
MARK KILBORN "Mark Kilborn is an award-winning sound designer, mixer, and implementer with 17 years of experience in the video games industry. He has worked on various game franchises including Forza Motorsport, Hogwarts Legacy, Tony Hawk's Project 8, Brothers in Arms, and more. For eight years, he served as one of the audio directors for the Call of Duty franchise, and has collaborated with teams of sound designers around the world on projects in the series like Modern Warfare 3, Advanced Warfare, Black Ops 1-3, Exo Zombies, Modern Warfare Remastered, and Call of Duty: WWII. He currently serves as Audio Director of Certain Affinity in Austin, TX."
ALISTAIR HIRST "Alistair Hirst has shipped over 44 games across 11 platforms, mostly as an Audio Director. He has credits as a composer, sound designer and audio programmer, and launched the Need for Speed franchise as Audio Director during his 10 years at Electronic Arts. He co-founded OMNI Audio, a game audio company which worked on four campaigns of Guild Wars and Halo 2 among many other titles. He was Audio Director at Amazon Game Studios for 6 years before joining Dolby Laboratories. He has melted numerous microphones recording cars, and was the voice of the quarterback in John Madden Football ’92."
"Emily Meo is a sound designer at Arkane Austin, where she's currently working on Redfall. Past work includes To The Top, Transformers: Rise of the Dark Spark, and the Buffy the Vampire Slayer slot game. She graduated from UT Austin in 2013." Other Panelists & Speakers!
MATT PIERSALL "Matt Piersall is an accomplished Game Audio Sound Designer and Composer, renowned for his exceptional contributions to the interactive entertainment industry. With a career spanning over two decades, his commitment to crafting immersive sonic experiences has left an indelible mark on some of the most beloved and successful video game titles. Matt has worked on such franchises as Metroid Prime, Donkey Kong Country, Prey, Weird West, Starfield, and Harry Potter Hogwarts Legacy among others. Matt's commitment to innovation ensures that his work will continue to influence the gaming landscape for years to come."
KEVIN SALCHERT "Kevin Salchert is a technical sound designer specializing in adaptive audio system design and integration. His work as a sound designer and composer has spanned a wide variety of entertainment mediums, including games, commercials, installations, and slot machines. Kevin holds advanced degrees in music theory/composition and music technology, and is currently employed at Riot Games as a Senior Technical Sound Designer."