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Bristol VR Lab
Dec 15, 2018 I attended a seminar at the Bristol VR Lab. The 3 speaker guests talked about VR/360 audio, it was really helpful learning about workflow in a professional environment, how to organise yourself to create the most effective outcome. One of the guest speakers had worked for EA and the other for LucasArts! They were highly resourceful and explained certain topics about spatial acoustics and middleware such as Wwise.


Bristol Games Hub
Nov 30, 2018 Today was my first time attending the Bristol Games Hub! There was a BYOG (Bring Your Own Game) event. I played a variety of games ranging from real-time strategy to first-person shooters. Some of them have already been released on platforms such as the Nintendo Switch and on Steam but others were still work in progress. It was extremely interesting being able to explore the indie game developer community and I have learnt a lot. The images below belong to the ma


Pure Data
I did not create this patch I simply imported it and manipulated the processes to create a different outcome. This patch is for a procedural audio fire it includes elements like crackling, hissing and rumbling. It was my first experience using pd therefore I experimented a bit and tried to reproduce various sounds, some of them sounded similar to the original and others completely different.
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