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GDC² - Official SXSW Event
I've been invited by the Electronic Game Developers Society to present a panel at GDC² this weekend at SXSW. I'll be doing a demonstration of game audio, creating sound assets, and implementing them into Unreal Engine live with audience participation! 12pm on March 8th at Gates-Dell Complex 2.216 Hosted by the Electronic Game Developers Society (EGaDS!), GDC² brings the Game Developers Conference experience to Austin. This year, it’s officially part of SXSW, making it bigger


Bigmode Game Jam 2025
First time participating in the Bigmode Game Jam! It ran from January 24th 2025 to February 3rd 2025 with 830 entries! The theme was "Power" so we made a game called Fugue which came in 8th place for "Originality" Fugue is about playing 2 split-screen games simultaneously whilst multitasking! The left screen displays a dark reality - you want to play your Game Boy in an apocalyptic future where there is no power. In order to get power, you must pedal a stationary bike, which


Power Up: Virginia Leo
"As we gear up for Power Up: The Art of Video Game Music at SXSW, we want to introduce you to the incredible composers behind the music you'll hear live. First up: Virginia Leo!" "From eerie atmospheres to pulse-sounding beats, Virginia Leo brings video game worlds to life through sound. An Italian game audio professional, composer, and sound designer, Virginia has been shaping the sonic landscapes of the gaming industry since 2020. She's currently working on multiple project
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