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EGX 2019 October 17-20
My first time going to EGX! I watched a really interesting panel about the popularization of game music. I had fun networking and playing tons of new games before their release! The panels I attended included the following people: https://twitter.com/TessMakesMusic https://twitter.com/DorkTunes https://twitter.com/evilnoob https://twitter.com/kcmyoung https://twitter.com/dagadi I also went to see the Bristol Games Hub section and played some awesome new games!...


Fuse Jam #3 Maps and Memories
Oct 6, 2019 Insomnia was created in a 48 hours for Fuse Jam 2019 by: Owen Rees (Programming & Design) Will Powell (3D Art & Design) Joseph Khan (2D Art, Foley Art & Design) Charlie Dart (Writing, Narrative Design & Design) The theme this year was 'Maps and Memories' and each team member had to bring an 'artifact' which was basically a small object. The object was then hidden under boxes and then the team had to decide which box to choose. After discovering the 'hidden arti


Game Audio Assets - Production & Management Techniques
I created this spreadsheet using Google Sheets and I recorded and edited all of the sound assets myself. There are various processes which must executed when acquiring game audio assets. Firstly, the recording process which involves understanding microphone suitability, placement and recording techniques. Secondly, the production process which includes trimming, editing the audio and employing production techniques. Finally, the management process which is linked with the dat
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